Mark Vitazko
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I’m a designer at Meta, working on Facebook Groups. My previous work includes Microsoft and General Electric.
Past Projects + Teams
Azure Cognitive Services
Developer tools
Led the design of ML-based tools for enterprise speech recognition (speech-to-text) and voice generation (text-to-speech).
Mixed Reality Partner Program
Developer experience
Led the design of Microsoft's first Mixed Reality certification program, mentoring 120+ enterprise companies and design agencies about VR and AR design.
Cortana Developers Tools
Cortana Skills Kit
Cortana Devices SDK
Cortana + Bots
Shipped the first developer experience for Cortana, designing tools to help developers and enterprise partners build conversational experiences.
Windows + The Internet of Things
Design strategy
Developed a vision to help Microsoft leadership understand the potential of enterprise and consumer cloud-connected hardware.
HoloLEns + Volumetric Video
Technical workshop
Designed a week-long workshop teaching enterprise partners about the use of volumetric video in mixed reality.
Ambient Devices
Product incubation
Designed experiences (mobile, voice, and device) for consumer voice hardware, in collaboration with Microsoft Research Asia and Microsoft China.
Microsoft Ventures
Mentor (Fall '14, IoT)
Mentor (Summer '15, Digital Work)
Mentored hardware and SaaS startups on product design, in collaboration with Microsoft Ventures.
Cortana
'Cortana Reminders'
Notifications
Productivity concepts
Shipped consumer voice experiences for Cortana on Windows and Windows Phone.
Windows Phone
Camera
Shipped the Camera experience in Windows Phone 8.1, in collaboration with Nokia engineering.
Windows Phone DevelopeRS
Windows Phone Developer Center
Windows Phone Store
Strategic partnerships
Delivered design guidance to Windows Phone developers and worked closely with major app partners (including Facebook, Instagram, Pandora, Pinterest, Sonos, Spotify, Twitter, and more).
Writing
Expanding the Design Process for Mixed Reality
How to help your team ideate, communicate, and avoid paradigms when designing mixed reality experiences.
Representing Humans in Mixed Reality
The importance of volumetric video and authentic human capture.
Shared Experiences in Mixed Reality
Understanding the opportunity (and complexity) of designing for shared scenarios.
The Pursuit of More Personal Computing
How Microsoft’s bet on mixed reality creates new opportunities for designers and developers.
For a complete list of projects + teams, find me on LinkedIn.