Mark Vitazko

I help design teams build the Facebook app at Meta. My past work includes Microsoft and General Electric.

 

Past Projects + Teams


Azure Cognitive Services

Developer tools

Led the design of ML-based tools for enterprise speech recognition (speech-to-text) and voice generation (text-to-speech).

customSpeechVoice.png
 

Mixed Reality Partner Program

Developer experience

Led the design of Microsoft's first Mixed Reality certification program, mentoring 120+ enterprise companies and design agencies about VR and AR design.

 

Cortana Developers Tools

Cortana Skills Kit
Cortana Devices SDK

Cortana + Bots

Shipped the first developer experience for Cortana, designing tools to help developers and enterprise partners build conversational experiences.

 

Windows + The Internet of Things

Design strategy

Developed a framework for Microsoft leadership to understand the potential of enterprise and consumer cloud-connected hardware.

 

HoloLEns + Volumetric Video

Technical workshop

Designed a week-long workshop teaching enterprise partners about the use of volumetric video in mixed reality.

 

Ambient Devices

Product incubation

Designed experiences (mobile, voice, and device) for consumer voice hardware, in collaboration with Microsoft Research Asia and Microsoft China.

screenBlur.png
 

Microsoft Ventures

Mentor (Fall '14, IoT)
Mentor (Summer '15, Digital Work
)

Mentored hardware and SaaS startups on product design, in collaboration with Microsoft Ventures.

 

Cortana

'Cortana Reminders'
Notifications
Productivity concepts

Shipped consumer voice experiences for Cortana on Windows and Windows Phone.

 

Windows Phone

Camera

Shipped the Camera experience in Windows Phone 8.1, in collaboration with Nokia engineering.

 

Windows Phone DevelopeRS

Windows Phone Developer Center
Windows Phone Store
Strategic partnerships

Delivered design guidance to Windows Phone developers and worked closely with major app partners (including Facebook, Instagram, Pandora, Pinterest, Sonos, Spotify, Twitter, and more).

Writing


Expanding the Design Process for Mixed Reality
How to help your team ideate, communicate, and avoid paradigms when designing mixed reality experiences.

Representing Humans in Mixed Reality
The importance of volumetric video and authentic human capture.

Shared Experiences in Mixed Reality
Understanding the opportunity (and complexity) of designing for shared scenarios.

The Pursuit of More Personal Computing
How Microsoft’s bet on mixed reality creates new opportunities for designers and developers.


For a complete list of projects + teams, find me on LinkedIn.